Work Experience
NOW
2025.12
Senior Unity DeveloperProxifyRemote
Passed the screening with a 100% score on the technical assessments.
Freelancing small game-related gigs.
2025.11
2025.02
Senior Unity DeveloperIgnibitGdynia, PolandRemote
After some time, I rejoined my 'alma mater' - a VR software company - and worked on a.o.
Patron VT, a truck simulator for driving license training.
Extended vehicle physics simulation.
Implemented adjustable parameters, reproduced system and mechanical failures.
Created and modified training scenarios.
Upgraded and fixed third-party plugin code for the traffic system and lights.
Added support for new physical input hardware.
2025.01
2020.02
Freelance / Self-employedphixylRemote
Extended Reality & Games for Smartphones, Headsets and Social Media.
Became a Meta Spark Partner and joined official Meta AR Summits for the secret Virtual Objects Beta program.
Delivered dozens of Instagram and TikTok effects for domestic and international AR agencies.
Created branded WebAR experiences using 8th Wall.
Built an outdoor mobile app for Gdańsk Manhole Avenue.
Received an award for Prism at the Meta XR Hackathon.
Developed an indoor augmented reality experience for The Fairy Tale of Mr. Kleks.
Earned an award for Puggy at the Facebook F8 Refresh Hackathon.
2024.06
2023.04
XR DeveloperWE-ARSeoul, KoreaOn-site
In a fast-paced Korean company, I delivered dozens of AR experiences for domestic brands. Additionally, I played a key role in developing apps for the Meta Quest devices.
Collaborated with the art team to deliver augmented reality effects for social media platforms.
Led project development from the programming side.
Created templates and assets for common social AR use cases.
Developed internal Unity WebAR modules.
Built a few AR mirrors for pop-up store marketing.
2022.03
2021.05
WebAR EngineerGeeneeLos Angeles, CaliforniaRemote
I was involved in Research & Development, including game projects.
Tested the online Geenee WebAR Builder.
Programmed WebAR experiences and created game templates.
2020.02
2019.10
Social AR CreatorLens ThatWarsaw, PolandRemote
In that brief period, we delivered twenty AR effects for brands such as Adidas, Coca‑Cola, JBL, Netflix, and Puma.
Developed branded Instagram and Facebook effects.
Provided tech support and bug fixes for inherited projects.
2019.07
2018.10
Unity DeveloperPlaysoftGdańsk, PolandOn-site
I contributed to the success of Vineyard Valley, a commercially profitable Match-3 project at the multicultural branch office of a French company. The game was funded by the top-tier US publisher Jam City.
Implemented gameplay mechanics and puzzle animations.
Redesigned user interfaces and optimised key 2D assets.
Handled complex project refactoring and resolved critical bugs.
Adhered to Scrum guidelines, code reviews, playtesting, and publishing requirements.
Onboarded and mentored a new team member.
Implemented LiveOps game events and user analytics.
2018.10
2017.06
Unity DeveloperIgnibitGdynia, PolandOn-site
Started as a game porting intern at a small startup and shortly after transitioned to the sales department, focusing on business projects as a Lead IT Specialist.
Ported, refactored, and optimised code for Drone Hunter VR Evolved.
Supported the sales department with project quotations, creating offers, and due diligence.
Provided on-site assembly and support for Lewis Shooting Range at Gdynia Naval Museum.
Managed and developed several small to medium-sized business projects.
Open Source
NOW
2025.10
Front-End DeveloperPawnBox
I created a TypeScript Entity-Component pattern with reusable scripts and PixiJS support.
Implemented the core system for the future game engine.
Maintained public repositories.
2024.06
2020.11
AR Effects EnthusiastShivek.XR
Shared my experience with Social AR communities.
Speaker at Spark AR Creator Day.
Facilitator at AR Creator Collab.
Maintained repositories with AR samples.
Participated in discussion groups and answered beginner questions.
Education
2017
2013
Bachelor of Computer Science • Intelligent Interactive Systems
Gdańsk University of Technology • Faculty of Electronics, Telecommunications and Informatics
PawnBox
NOW
2025.10
It all started with a small recruitment project - a simple catcher game. Through my Augmented Reality side of the career, I made such in the past, but due to strict time limits, ignoring programming principles was the only way to go. Delivery was too important, and keeping the code as minimal as the fixed scope proved to be a brainless but bulletproof method. However, for this project, one of the extra tasks was to consider the game being expanded in the future. I just couldn’t resist making it better this time. The three primary goals I set were: composition over inheritance, event-based architecture, and clean code. I really enjoyed the challenge, and shortly it turned into an open source project idea.

PawnBox is based on the Entity-Component pattern, written in TypeScript, and mainly designed for PixiJS. Inevitably, it will become a game engine, as I plan to add a chunk of my reusable base scripts and collision detection/physics. Yet I want to keep PawnBox as simple as possible, allowing users to add what they really need, create their own shareable plug-in components, and streamline development. I aim to build a healthy developer community, and create examples and demo games for them. At its current stage, deeper PixiJS integration is the main focus. Let’s see what the future brings!

Truck Driver
2025.08
2024.12
A driving simulator which replicates accurate movements and sensations felt during a regular truck ride. This advanced practice tool allows trainees to exercise in a safe virtual reality environment and weather conditions, any time, and with customised needs, optionally without a trainer. The stress-free solution for efficient, effective and productive learning experience for greater driving qualifications. On the other hand, transport companies can significantly
reduce their fleet training costs and benefit from long-term savings later-on through improved
fuel consumption.

I implemented new functionality for the instructor panel. The vehicle physics can be adjusted in real time, including causing system and truck mechanic malfunctions. I was responsible for creating and modifying the training scenarios. The outdated traffic system was upgraded with new vehicle types and their own behaviours. I also fixed the plugin code for density management and traffic lights. Additionally, I added support for new input devices, such as a manual gearbox and retarder.

Web & Social AR
2025.01
2019.08
Over the course of time, I created more than a hundred augmented reality experiences for web and social media. While these were often short applications, that doesn't mean they were straightforward to develop. Thanks to smaller-sized projects, I finally found time to practice digital image processing. I learnt to create visual effects and write shaders and became better acquainted with programming in JavaScript and TypeScript. I was up to date with the latest methods and trends in the camera filters and AR effects industry. I consistently fulfilled my own expectations as a designer and understood the marketing expectations of my clients.
Meta Spark Partner Network
2025
2022
Due to my hackathon achievements and support in the Meta Spark Community, I was invited to the Meta NYC Creator Summit in December 2022, and later to the AR Summit 2023 held in Menlo Park in June.

Both trips to New York and California were exciting and ended up with a partnership with Meta and joining the secret Virtual Objects Beta for Meta Spark.

WE-AR • Social AR
2024.06
2023.04
In the Korean company WE-AR, my main role was to develop branded AR content within limited timeframes. Regarding Social AR, I primarily used Meta Spark and TikTok Effect House - usually reaching the tech boundaries and urgently finding workarounds. At the art team's request, I constructed internal templates and reusable blocks.
WE-AR • AR Mirrors
2024.04
2023.11
The company received requests to deliver AR Mirrors, usually for pop-up store marketing. We used Unity with OpenCV to develop indoor and outdoor AR experiences. One of the projects required using an AI model on top to detect facial expressions, including smiling, anger, surprised, and sadness. The video recordings were accessible through QR codes.

WE-AR • WebAR
2024.06
2023.11
With the slow decline of Social AR effects and 8thWall being a too pricey option, the company decided to research the possibilities of WebAR in Unity. As a result of the first attempts, I created internal packages to organize and standardize the building process and make development more straightforward. They reduced blind copy-pasting to a minimum, fixed bugs inherited from project to project, and enforced better code reuse. The modules included: browser and camera permissions, file saver, debugger, UI, video recorder, and scripting define symbols management.

WE-AR • Fire Guard
2023.08
2023.06
A short virtual training for mixed reality Meta Quest headsets. It simply teaches what to do in a case of fire emergency and how to use an extinguisher. The user must identify the fire and ensure that those around them are aware of the situation with a voice command. The trainee then follows the instructions for using the extinguisher and brings the dangerous situation under control.

It is based on the Meta’s Presence Platform and uses the built-in features including Passthrough, Scene and Wit.ai voice recognition. It has fine-tuned interactions, instructions, flame and foam particles. My other tasks were fire behaviour systems for spawning in a real environment, condition and spread.

Shivek.XR • AR Effects Enthusiast
2024.06
2020.11
In the golden era of Social AR, I participated in discussion groups and helped beginners to take their first steps. I shared my knowledge about the fantastic XR world and hosted free open source repositories with sample projects. I received a certificate of appreciation for participating as a facilitator in the Spark AR Creator Collab. Moreover I was a speaker along with Helena Bahdzel on the Spark AR Creator Day for the Nairobi and Akure Facebook Developer Circles.
Gdańsk Manhole Avenue
2022.07
2020.06
This is a perfect example of how to enhance a real place using augmented reality, revealing a hidden story with just a mobile app. Along with High Grade Immersive Solutions and Gdańska Infrastruktura Wodociągowo-Kanalizacyjna, we delivered a virtual guide for Gdańsk Manhole Avenue. The app consists of an audio guide, route map, galleries, AR X-Rays and presentations. There are also small games, quizzes and a simple AR selfie effect to share on social media.

There will also be a place for education in Manhole Avenue, thanks to the app that uses AR (augmented reality) technology. At the beginning of the walk, users will be able to download a free application that will make Ołowianka reveal… a virtual toilet! It is a part of an interactive educational game in which the task will be to correctly indicate what can and must not be thrown into the sewerage. Users will also be able to go back to the times when the first modern sewage networks were built and see the virtual, underground routes. The application will also serve as a guide and will tell what to do to discover the next attractions during the Manhole Avenue walk.

gdansk.pl/wiadomosci/Aleja-Wlazow-i-inne-atrakcje-rosnie-nowy-park-na-polnocnym-cyplu-Olowianki,a,183636

Meta XR Hackathon • Honorable Mention
2021.11
I participated in the XR Hackathon organized by Meta in November 2021, their biggest codefest to that date. One of the competition tracks challenged creators to leverage new hand & body tracking capabilities in the Spark AR Studio. Among the many other superb and creative entries, I won the honorable mention prize and grabbed astonishing 10,000$!

My winning project - Prism is an Ultimate Endless Dancer Game. The player catches incoming prisms by matching the corresponding color rings attached to the player’s body. The goal is to dance out the perfect combos. The best score is saved between sessions.

I heavily abused listening to funk while creating this game. The idea is a mix of Beat Saber, DDR and Flappy Bird. The fluorescent silhouette came from disco vibes. The floating neon prisms make the game more cyber stylish.

Let's groove!
Facebook Certified Spark AR Creator
2021.11
In early September 2021, I had the opportunity to join the Spark AR Certification pilot. I have thoroughly revised the learning materials, and reviewed some of the exam questions. I also pointed out the registration issues. The provided feedback surely helped Facebook improve the certification process.

Two months later, minutes before Facebook Connect 2021, I officially became one of the first certified Spark AR professionals!

The Fairy Tale of Mr Kleks
2021.08
2021.03
Mr Kleks is a fictional character in a famous Polish series of children's books by Jan Brzechwa. Bajka Pana Kleksa (The Fairy Tale of Mr Kleks) is a family friendly museum and indoor playground in Katowice. I was invited by New Amsterdam to create an AR app with mini-games for youth. With the helpful hand of my friend, we additionally implemented multiplayer features and a scoreboard. Augmented reality allows children to see the secrets of The Fairy Tale that no one without a tablet would see!

In The Fairy Tale, we open heads and pour knowledge into them, and recently... we are augmenting the reality! A completely brand new way of exploring The Fairy Tale using AR technology. Sounds complicated? It's nothing hard! We invite you to explore with multimedia tablets with which you will discover a new face of the exhibition!

F8 Refresh Hackathon • Honorable Mention
2021.05
Together with Helena Bahdzel, we were honorably mentioned in the F8 Refresh Hackathon organized by Facebook in May 2021. Our winning project was Puggy - Your Little Dog. The challenge of the competition was to show how AR can be incorporated with the real world in the future.

Puggy is a virtual pet. As a dog, it likes playing fetch. The AR pug is allergy-friendly and free of genetic problems. Adopt it today!

In our small team, I was responsible for programming, design, and text creation. The virtual pug follows the owner smoothly and is willing to play fetch. We adjusted the accelerations, speeds, and timings to make the augmented reality effect a truly immersive experience. Puggy was created using Spark AR.

Pugs are the breed with genetic disorders. Our project eternalizes the adorable behaviour of our smaller friends while no real dog is hurt. In the future, virtual dogs will help people learn how to interact with or take care of real pets. An AR dog is not only a safe and allergy-free substitute for a real dog, but there are also no real consequences for being bored with your digital adoptee.

Koreania
2020.10
I created a website for the Korean language school in Wrocław - Koreania. The facility is run by Mijin Mok, a qualified teacher, native speaker and popular influencer also known as Koreanka.

The site is entirely based on Wordpress and uses the iconic Elementor plugin. In addition, I linked the client's Google Workspace account with the domain so that notifications and forms are sent by the company's Gmail. I also set up SSL to make the website run on a secure HTTPS protocol.

Playsoft • Vineyard Valley
2019.07
2018.10
Vineyard Valley is a hyper-casual story-driven puzzle game for iOS and Android. The player matches and blasts blocks and obstacles to beat challenging levels. Using coins collected from the completed stages, players can advance the story mode while decorating, designing, and renovating the vineyard resort with purchased furniture or elements.

My primary responsibility was to implement in-game Entity Component System mechanics, and animations for the puzzle board elements. I played a significant role in reworking the UI, optimized the code and project assets, dealt with the cross-platform development, and handled complex refactoring. I learned about the essential systems and plugins for professional mobile games. As side tasks, I introduced a new teammate to the project, helped to implement LiveOps services and new events, tested the game on a daily basis.

I worked in a highly organized and multicultural company, Playsoft. My development team was the largest and we frequently cooperated remotely with our foreign partners. The project was developed in close cooperation with the publisher, Jam City, one of the leading American mobile game studios. I appreciate and admire the design choices made and project goals. I’m proud that we accomplished the goal of creating a successful game which ended up commercially profitable.

Ignibit • Drone Hunter VR Evolved
2018.03
2017.06
Drone Hunter VR is a virtual reality wave shooter game with a classic arcade feeling. Initially designed for the HTC Vive and Oculus Rift, the Evolved suffixed version has been ported over to Samsung Gear VR and Oculus Quest. The player controls a sophisticated weapon, the intelligent remote-controlled robot DH125. The Drone Hunter's only mission is to protect the Earth against hordes of space invaders.

I worked in a small team of 3-4 members and we shared tasks such as the integration of the Oculus Gear VR API, massive bug fixing, several gameplay adjustments, and stripping old VR engine code. The game has been enhanced with new enemy types, weapon upgrades, a shop, and leader boards. I learned a lot about mobile and VR games optimization, as well as how the Oculus Store publishing process works.

I recommend watching the trailer! ;) The game is finally stable and bug-free. It has a positive score and reviews which are definitely deserved!


Ignibit • Multimedia War Theatre
2018.06
2017.12

Lewis Shooting Range is an immersive exhibition in Gdynia Naval Museum.

Lastly, as an additional attraction, we have a multimedia war theatre/shooting range, based on real Allied action in the Mediterranean Sea in the autumn of 1942. Here you can take on the role of a seaman defending a ship from naval mines and enemy air force. You destroy targets using a perfect replica of the Lewis machine gun M1914 on board the ORP Błyskawica.

muzeummw.pl/en/the-naval-museum-armoury/

I developed the system which detects a laser point position on the curved projector screen. Together with my colleague, we installed the game in the museum and made the final adjustments. With proper calibration, the Lewis shoots virtual bullets with precision down to the millimetre.

Ignibit • Green Dream Boats AR
2018.01
2017.11
A small interactive presentation of a real solar boat called Solliner. The user can place, rotate, scale, inspect, and interact with the product in augmented reality. The catamaran's look can be customized with preferred colours. The solution designed for Green Dream Boats is excellent for trade events in particular, where logistics can be costly and cumbersome.

The project was my first attempt to create a cross-platform augmented reality app. It used fresh and (at the time) unstable AR technologies. I was responsible for the publishing process on the Google Play and App Store. Also the similar app was created for TMA Automation, which presents their IML uniLINE labeling robot.


Ignibit • VR Training Sample
2017.11
2017.09
Virtual Reality Training is a 3D simulation in a digital learning environment. Trainees complete lifelike scenarios and interact with a virtual world using headsets and controllers.

For this small example project, I added virtual reality support, scripted the tasks, and implemented a simple UI system.